If you have no Spells/Traps in your GY: Draw 2 cards, also for the rest of this Duel after this card resolves, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand and shuffle it into the Deck, then draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
NM-Mint Unlimited - $0.25
Lightly Played Unlimited - $0.23
Moderately Played Unlimited - $0.20
Heavily Played Unlimited - $0.17
Damaged Unlimited - $0.13
NM-Mint 1st Edition - $0.30
Lightly Played 1st Edition - $0.30
Moderately Played 1st Edition - $0.20
Heavily Played 1st Edition - $0.20
Damaged 1st Edition - $0.20
NM-Mint Unlimited Non English - $0.25
Lightly Played Unlimited Non English - $0.23
Moderately Played Unlimited Non English - $0.20
Heavily Played Unlimited Non English - $0.17
Damaged Unlimited Non English - $0.13
NM-Mint 1st Edition Non English - $0.30
Lightly Played 1st Edition Non English - $0.30
Moderately Played 1st Edition Non English - $0.20
Heavily Played 1st Edition Non English - $0.20
Damaged 1st Edition Non English - $0.20