Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
NM-Mint - $20.00
Lightly Played - $18.00
Moderately Played - $16.00
Heavily Played - $14.00
Damaged - $10.00
NM-Mint Non English - $20.00
Lightly Played Non English - $18.00
Moderately Played Non English - $16.00
Heavily Played Non English - $14.00
Damaged Non English - $10.00