[Start of Your Main Phase] If you have an [ADVENTURE] trait Digimon, gain 1 memory.
[Your Turn] When your [ADVENTURE] trait Digimon or Tamers are played, by suspending this Tamer, [Draw 1] and trash 1 card card in in you your hand.
[All Turns] All of your level 5 or higher [ADVENTURE] trait Digimon gain [Rush] and [Blocker].
[Security] Play this card without paying the cost.
NM-Mint Foil - $0.10
Lightly Played Foil - $0.10
Moderately Played Foil - $0.10
Heavily Played Foil - $0.10
Damaged Foil - $0.10
NM-Mint Foil Non English - $0.10
Lightly Played Foil Non English - $0.10
Moderately Played Foil Non English - $0.10
Heavily Played Foil Non English - $0.10
Damaged Foil Non English - $0.10