Reach Whenever one or more Villains you control deal combat damage to a player, gain control of target noncreature, nonland permanent that player controls until the end of your next turn. It gains "This permanent can't be sacrificed" until the end of your next turn.
NM-Mint Foil - $1.00
Lightly Played Foil - $0.90
Moderately Played Foil - $0.80
Heavily Played Foil - $0.70
Damaged Foil - $0.50
NM-Mint Foil Non English - $1.00
Lightly Played Foil Non English - $0.90
Moderately Played Foil Non English - $0.80
Heavily Played Foil Non English - $0.70
Damaged Foil Non English - $0.50