Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
NM-Mint - $3.00
Lightly Played - $2.70
Moderately Played - $2.40
Heavily Played - $2.10
Damaged - $1.50
NM-Mint Non English - $3.00
Lightly Played Non English - $2.70
Moderately Played Non English - $2.40
Heavily Played Non English - $2.10
Damaged Non English - $1.50