Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
NM-Mint - $1.50
Lightly Played - $1.40
Moderately Played - $1.20
Heavily Played - $1.10
Damaged - $0.80
NM-Mint Non English - $1.50
Lightly Played Non English - $1.40
Moderately Played Non English - $1.20
Heavily Played Non English - $1.10
Damaged Non English - $0.80