Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
NM-Mint - $0.50
Lightly Played - $0.45
Moderately Played - $0.40
Heavily Played - $0.35
Damaged - $0.25
NM-Mint Non English - $0.50
Lightly Played Non English - $0.45
Moderately Played Non English - $0.40
Heavily Played Non English - $0.35
Damaged Non English - $0.25