Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
NM-Mint - $7.10
Lightly Played - $6.40
Moderately Played - $5.70
Heavily Played - $5.00
Damaged - $3.60
NM-Mint Non English - $7.10
Lightly Played Non English - $6.40
Moderately Played Non English - $5.70
Heavily Played Non English - $5.00
Damaged Non English - $3.60