Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
NM-Mint - $2.20
Lightly Played - $2.00
Moderately Played - $1.80
Heavily Played - $1.60
Damaged - $1.10
NM-Mint Non English - $2.20
Lightly Played Non English - $2.00
Moderately Played Non English - $1.80
Heavily Played Non English - $1.60
Damaged Non English - $1.10