Whenever Emerald Collector deals combat damage to a player, draw a card. When you draw your third card in a turn, conjure a card named Mox Emerald into your hand. This ability triggers only once. {2}{G}: Emerald Collector has base power and toughness 4/4 until end of turn.
NM-Mint Foil - $0.50
Lightly Played Foil - $0.45
Moderately Played Foil - $0.40
Heavily Played Foil - $0.35
Damaged Foil - $0.25
NM-Mint Foil Non English - $0.50
Lightly Played Foil Non English - $0.45
Moderately Played Foil Non English - $0.40
Heavily Played Foil Non English - $0.35
Damaged Foil Non English - $0.25