Creature and enchantment spells you control can't be countered.
3G: Target land you control becomes an X/X Elemental creature with haste and trample until end of turn, where X is the number of enchantments you control. It's still a land.
NM-Mint - $2.80
Lightly Played - $2.50
Moderately Played - $2.20
Heavily Played - $1.90
Damaged - $1.40
NM-Mint Non English - $2.80
Lightly Played Non English - $2.50
Moderately Played Non English - $2.20
Heavily Played Non English - $1.90
Damaged Non English - $1.40