Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
NM-Mint - $1.60
Lightly Played - $1.50
Moderately Played - $1.30
Heavily Played - $1.20
Damaged - $0.80
NM-Mint Non English - $1.60
Lightly Played Non English - $1.50
Moderately Played Non English - $1.30
Heavily Played Non English - $1.20
Damaged Non English - $0.80