At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
NM-Mint Foil - $1.00
Lightly Played Foil - $0.90
Moderately Played Foil - $0.80
Heavily Played Foil - $0.70
Damaged Foil - $0.50
NM-Mint Foil Non English - $1.00
Lightly Played Foil Non English - $0.90
Moderately Played Foil Non English - $0.80
Heavily Played Foil Non English - $0.70
Damaged Foil Non English - $0.50