Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
NM-Mint - $1.10
Lightly Played - $1.00
Moderately Played - $0.90
Heavily Played - $0.80
Damaged - $0.60
NM-Mint Non English - $1.10
Lightly Played Non English - $1.00
Moderately Played Non English - $0.90
Heavily Played Non English - $0.80
Damaged Non English - $0.60