Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
NM-Mint - $5.20
Lightly Played - $4.70
Moderately Played - $4.20
Heavily Played - $3.70
Damaged - $2.60
NM-Mint Non English - $5.20
Lightly Played Non English - $4.70
Moderately Played Non English - $4.20
Heavily Played Non English - $3.70
Damaged Non English - $2.60