Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
NM-Mint - $11.50
Lightly Played - $10.40
Moderately Played - $9.20
Heavily Played - $8.10
Damaged - $5.80
NM-Mint Non English - $11.50
Lightly Played Non English - $10.40
Moderately Played Non English - $9.20
Heavily Played Non English - $8.10
Damaged Non English - $5.80