Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
Gremlins can change from pest to problem to plague in the span of a moment.
NM-Mint - $0.50
Lightly Played - $0.45
Moderately Played - $0.40
Heavily Played - $0.35
Damaged - $0.25
NM-Mint Non English - $0.50
Lightly Played Non English - $0.45
Moderately Played Non English - $0.40
Heavily Played Non English - $0.35
Damaged Non English - $0.25