At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
NM-Mint - $8.90
Lightly Played - $8.00
Moderately Played - $7.10
Heavily Played - $6.20
Damaged - $4.50
NM-Mint Non English - $8.90
Lightly Played Non English - $8.00
Moderately Played Non English - $7.10
Heavily Played Non English - $6.20
Damaged Non English - $4.50