Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
NM-Mint - $0.50
Lightly Played - $0.45
Moderately Played - $0.40
Heavily Played - $0.35
Damaged - $0.25
NM-Mint Non English - $0.50
Lightly Played Non English - $0.45
Moderately Played Non English - $0.40
Heavily Played Non English - $0.35
Damaged Non English - $0.25